6/8/2023 0 Comments Axiom verge 2 skill points![]() Unfortunately these smart visuals don't translate to a world I want to explore. in action you'll have seen that it can be a gorgeous game, the backgrounds in particular being standouts. Things might improve later on, but a good few hours in it's not enjoyable enough for a core part of the game. Maybe my expectations were wrong, but the combat ends up feeling a bit disjointed and too evasive, rather than fluid and aggressive. It just doesn't really feel fit for purpose, resulting in a reliance on the dash mechanic, which isn't as useful as a proper dodge/counter would be, especially when taking on multiple baddies. For a combat-heavy game, my key issue is the block/parry system. Frequently you'll be locked into a room and be required to clear out all your foes before being allowed to progress. ![]() Sadly, enemy encounters often feel like a slog. These two meters are filled during combat and via items/repair stations, and in theory it all should make for in-depth and fun combat. A skill tree lets you unlock new moves and abilities, with the best of these using SP and EP. centres on whichever oversized weapon/tool you are carrying, be it a fist, drill, or whip. has to offer, but my lack of enthusiasm after four hours or so is down to two key things: combat and that magical sense of exploration found in the very best metroidvanias.Ĭombat in F.I.S.T. So why did I simply not feel the love for F.I.S.T., a game that on paper I should have really enjoyed? To see this content please enable targeting cookies. It also looks pretty swish at points, its dieselpunk aesthetic allowing the artists to create some beautiful vistas despite the 2D gameplay and viewpoint. has all the trademarks of a good metroidvania: a sprawling map that can only be fully explored through acquiring new abilities and backtracking, an evolving combat system, plenty of boss fights, and hidden items to find.
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